The BTEC Game Art and Design course varies from Level 2, which is a one-year course offering progression to Level 3, a two-year 100% practical, project-based course with no exams. The course aims to develop your skills across all aspects of game art and design using the latest industry-standard software and equipment. It features a dedicated game art and design classroom with a suite of state-of-the-art computers.
The course content includes pre-production and planning; level design; Unreal Engine; image and video editing; character creation; 3D modelling and animation and observational drawing skills. Work across each area of the course culminates in a final project. This course equips you with the knowledge and skills to progress to university or work in any entry-level sector of the game art and design industry
The A1 Skills Development unit helps learners develop their skills in creating 2D environments, 2D characters, animation and presenting the final results using Unreal Engine. This unit enables learners to enhance their skills in designing and creating 2D game assets and integrating them into a game engine for a complete gaming experience.
The A2 Creative Project unit helps learners develop their ideas by interpreting a set brief from a client and fulfilling the client's requirements using appropriate skills and creativity. This unit enables learners to effectively respond to client briefs and deliver solutions that meet the client's needs
The B1 Personal Progression unit provides learners with a broad understanding of the opportunities within the games design sector and the skills required for different roles. This unit enables learners to contextualise and focus their creative development, explore potential roles in the sector, identify areas for personal skills development and advance their skills in alignment with their personal aims and interests.
The C1 Responding to a Creative Brief module enables learners to apply the skills they have learned throughout the programme and enhance their creative abilities by developing and producing an extended response to a creative brief. This module provides learners with an opportunity to demonstrate their understanding and application of the concepts and techniques learned in the programme, while refining their creative thinking and problem-solving skills.
Art Fundamentals
Digital Sculpting
Level Design
Fundamentals of 3D
Environment Art
Advanced Digital Sculpting
Advanced Environment Art
Technical Art
Hard Surface Modelling
Major Project Group
Portfolio Project
Level four Coursework 100%
Level five Coursework 100%
Level six Coursework 100%
All the courses offered by Burnley College Game Art and Design are part of the Unreal Academic Partner Program, which recognises our provision of experienced staff. This programme also acknowledges our commitment to delivering an excellent learner experience, preparing students for their future careers in the games industry. Through this programme, learners gain access to cutting-edge tools and technologies, as well as industry-standard training and support, helping them develop the skills and knowledge required to succeed in a competitive job market.